Driving Games - games
Race with me-PS3 racing games by Franco Tenelli by francotenelli
My music and video clip.Racing games short history:The arcade title Gran Trak 10, released by Atari in 1974 is generally considered as the progenitor of the genre. In Gran Track 10, the player races against the clock to accumulate points. While challenging, it is not competition racing. True "racing" as we know it was started by the Namco game Pole Position in 1982. This time the player has AI cars to race against, and time limit to keep pushing the players to go faster. Pole Position is also the first game to be based on a real racing circuit.Racing games in general tend to drift toward the arcade side of reality, mainly due to hardware limitations, especially in the 1980s and 1990s. It is however untrue to say that there were no games considered simulations in their time.In 1984 Geoff Crammond, later to develop the Grandprix series (Known collectively as GPX to its fanbase) produced what is considered the first attempt at a racing simulator, REVS, for the BBC Microcomputer. The game offered an unofficial, (and hence with no official team or driver names associated with the series} recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (Initially) to one track but it was far above any other games at the time in terms of detail.Out Run (1986)In 1986, Sega produced Out Run, one of the most graphically impressive game of its time. It used two Motorola 68000 CPUs for its 2D sprite-based driving engine, and it became an instant classic that spawned many sequels.In 1987, Namco produced Final Lap, the first arcade game that allowed multiple machines to be linked so you can have multiplayer races. In the same year, Atari produced Road Blasters, a driving game that also involved a bit of shooting.In 1988, Atari introduced Hard Drivin', the first arcade driving game that included force feedback as well as 3D polygonal graphics. This is the first game where the wheel actually fights you as you take harder/faster turns. It also featured a crash replay camera view that plays back your biggest crashes.In 1990 the now defunct Papyrus Design Group produced their first attempt at a racing Simulator, the critically acclaimed Indianapolis 500: The Simulation. Accurately replicating the 1989 Indianapolis 500 grid it offered advanced (For its time) 3D graphics, setup options, car failures and handling. It was later almost forgotten with the success of Crammond's F1GP but to this day many argue that it boasted superior graphics to the 1992 title.In 1992 Sim Racing gained a new champion in the shape of World Circuit, developed by Geoff Crammond's group Simergy. It boasted unparalleled detail and a full recreation of the cars and circuits of the 1991 Formula One World Championship, though as with REVS it was not granted an official license by the series, thus teams and drivers were renamed (Though could all be changed back to their real names using the Driver/Team selection menu) with Ayrton Senna becoming Carlos Sanchez and so forth.
